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GlossaryWhat is a 3D product configurator?

What is a 3D product configurator?

Martin Keller
-
Last updated:
December 4, 2025
In this glossary article:
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GlossaryWhat is a 3D product configurator?

What is a 3D product configurator?

Martin Keller
-
Last updated:
December 4, 2025

Definition 3D product configurator

A 3D product configurator is a real-time application (WebGL, Unity or Unreal Engine) in which users can change parameters such as color, material, dimensions or accessories live. The system renders each variant photorealistically - right up to the AR preview in the room. The result is a digital sales consultant without opening hours.



Rotate and zoom the product freely - 360° experience in the 3D furniture configurator from Danthree Studio.



Why is a 3D configurator worthwhile?

Advantage Effect for brands
Personalization Greater willingness to pay because customers can configure their desired product in real time.
Conversion levers +23 % basket rate according to Shopify analysis on interactive product visualization .
Fewer returns Realistic 3D/AR preview reduces incorrect purchases.
Product data hub A PBR asset library (→ UV mapping) provides the store, AR app and print with consistent materials.
Trade fair replacement Configurator in the 3D Virtual Showroom saves stand and transportation costs.
3D Visualization of a bright living room with brown leather sofa and view of the surrounding nature through large windows

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Technology basics

  • Engine: Three.js / WebGL for lean browser deploys, Unity for cross-platform apps or Unreal with pixel streaming for high-end visuals.
  • Asset format: glTF / GLB (compact, PBR-capable) - supplemented by metalness and roughness maps (→ Metalness Map).
  • E-commerce API: REST / GraphQL hooks to Shopify, Magento or SAP CPQ.
  • AR export: USDZ (iOS) or glb + SceneViewer (Android).



3D Product Configurator Interface - Danthree Studio
3D Product Configurator Interface - Danthree Studio



Six quick tips that no 3D configurator project should be without

  1. Initial-Load auf < 4 MB deckeln
    Aktiviere Draco-Kompression für glTF, verwende 512-px Fallback-Maps und lade 4-k-Varianten erst nach der ersten Interaktion nach.
  2. Lazy load of the variant textures
    Instead of streaming each material in advance, pull the required albedo/normal/metalness map only when the user clicks on the color watch.
  3. GPU instancing for small parts
    Load recurring screws, handles or buttons only once as a mesh, then clone them using instancing - saves draw calls and keeps the FPS stable. saves draw calls and keeps the FPS stable.
  4. State URL or QR share
    Save each configuration as a query string (?color=oak&legs=metal) and make it directly shareable; lowers the hurdle, to share drafts within the team.
  5. Onboarding hint after 5 seconds
    A discreet tooltip "Click & drag to rotate" saves first-time visitors from frustration and measurably shortens the learning curve.
  6. Integrate dual tracking
    Record interaction events both in GA4 (marketing) and in the BI tool (sales KPIs); this makes it possible to look-dev changes can be traced back directly to the shopping cart value.



Pre-rendered 3D configurator vs. real-time rendering

Besides pixel streaming and Native WebGL there is a third approach that is often overlooked: the pre-rendered configurator. Here, all the required product variants are generated in advance as high-resolution renderings or sprite sheets and only swapped like images at runtime.

Criterion Pre-Rendered Real-time (WebGL / pixel streaming)
Initial outlay Very high: each variant must be pre-rendered Smaller: one 3D asset, materials & shaders are enough
Runtime performance Top: only picture change - ideal for mobile & weak devices GPU load dependent on polygon count / stream quality
Number of variants Exponentially growing render pool; hardly manageable from ~10,000 combinations Variants are created dynamically - almost unlimited scaling
Memory requirement High (gigabytes of PNG/WebP) → CDN mandatory Moderate (models + textures) or cloud GPU costs
Interactivity Limited to rotation/angle exchange; no free camera Freely rotatable, any zoom level, real-time animations
Time-to-market Long, if short-term color or design changes are necessary Changes immediately visible (Shader/PBR tweak)
Best scenarios Mass variants slightly different,
fixed angles - e.g. sneakers in 300 colors for mobile store
Complex products, high story factor, AR/VR integration - e.g. modular sofas, kitchens, machines



Practical table - software stacks in comparison

# Platform Strengths Store features AR/VR Ready License Learning curve*
1 Unreal Engine 5 + Pixel Streaming Cinematic look, Nanite assets Shopify plugin, webhooks VR (OpenXR), AR Core/Kit Royalty-free < 1 M $ 5
2 Unity 2023 LTS Mobile Builds, Addressables Unity Payments, CPQ-SDK Quest / Pico VR from 2 k €/year 4
3 Three.js + React-Three-Fiber SEO-friendly, no plug-in Custom Cart via JS WebXR Open Source 3
4 Threekit Cloud PaaS DAM, CPQ-Bridge Native SFCC / Magento WebAR Enterprise 2
5 Sketchfab Business Upload & Embed "Buy" button QR-AR 15-199 €/month 1

* Learning curve: 1 = easy, 5 = developer team required



Change fabrics, woods & colors live - real-time material picker in Danthree Studio's 3D configurator.



Workflow - from CAD to live configurator

  1. Set goals & KPIs
    • Conversion, upsell rate, lead generation.
  2. Data audit & 3D asset preparation
    • CAD ⇢ Low-poly / LOD, uniform Texel density.
    • PBR scanning for fabric & wood samples.
  3. Look-Dev & UX-Prototype
    • Define color and material system.
    • Wireframes for step-by-step configuration.
    • Proof of concept - see example of what a brand space can look like Project Interactive brand space.
  4. Engine set-up & performance tuning
    • LOD-Switches, Texture Compression (< 4 MB Initial-Load).
    • Metalness maps for realistic reflections.
  5. E-commerce integration
    • Variant API, price logic, shopping cart hook.
    • AR integration: Example → Unity × Bosch Rexroth.
  6. QA & beta launch
    • Cross-Browser-Tests, Lighthouse-Scores < 3 s TTI.
    • Usability session with 5 people.
  7. Roll-out & showroom linking
    • Embedding in virtual reality tour(service page).
    • Teaser clips for social & POS QR codes.‍

Tip: Our VR tour for interior brands shows what the process looks like in practice - there you can see how a configurator is embedded directly in the showroom.



Important comparison: Pixel streaming vs. native WebGL

Criterion Pixel streaming
(Unreal/Unity)
Native WebGL / Three.js
Graphic quality Film-ready (Lumen, Nanite) - full ray-tracing features PBR level; ray tracing (WebGPU) still experimental
Hardware requirement Low - video stream only Medium - local GPU renders
Bandwidth costs High (60 FPS/1080 p ≈ 4-6 Mbps per user) Low (only Assets & JS)
Interaction latency 80-120 ms (server round trip) 5-20 ms (local)
Data protection / IP protection High protection - geometry remains on the server Asset download necessary; code obfuscation advisable
Scaling Additional GPU instances required CDN + asset caching is enough
Typical use cases Luxury cars, high-end yachts, trade fair VR Furniture retail, B2B configurators, mobile AR



FAQ - 3D product configurator

What is the difference between a 3D configurator and a normal variant dropdown?

The configurator shows each selection as a photorealistic 3D view - with zoom, shadows and real-time reflections. This reduces uncertainty and increases the completion rate.



Which engine is best for furniture configurators?

For high-end furniture with elegant surfaces, we recommend Unreal Engine 5 (see Audi showroom with UE4 → Unreal Spotlight). Mobile-first projects benefit from Three.js.



Can I transfer my configurator to AR or a showroom later?

Yes - glTF/GLB assets can be integrated 1-to-1 into AR apps (see BMW AR Showroom → BMW AR) or our 3D Virtual Showroom.



How do I measure ROI?

Important KPIs: Config interactions, add-to-cart rate, average shopping cart value. At our customer Bosch Rexroth, the lead rate increased by 30% after the Unity launch.



What data do I need to get started?

CAD files or technical drawings, CI colors, material samples. We digitize missing models via PBR scan (workflow details → UV mapping glossary).



Can I connect the configurator to my ERP / PIM system?

Yes - parts lists, prices and stock levels can be called up live via REST or GraphQL APIs. Many brands link the configurator to SAP PIM or Akeneo; this means that variant data and pricing logic are maintained centrally.



How large can a web configurator be without affecting the loading time?

Als Faustregel gilt: Initial Load < 4 MB und Time-to-Interactive < 3 Sekunden. Das erreicht man mit Draco-komprimierten glTF-Assets, Texture-Streaming und einem schlanken Three.js-Frontend.



What license models are available for Cloud 3D Configurators?

There are three main models: SaaS tariffs, where the price is based on the number of uploaded assets (such as Sketchfab Business); usage-based billing based on cloud credits, such as Pixel Streaming uses in Unreal; and one-off enterprise licenses, where the software is hosted on-premises, such as Threekit. Which model makes sense depends primarily on the expected traffic volume and the IT compliance requirements of your company.



How do I protect my 3D data from unauthorized download?

HTTPS, token-controlled asset URLs and glTF Draco obfuscation make copying more difficult. For highly sensitive CAD geometry, we recommend server-side rendering (pixel streaming) - this only sends video frames to the user.



What happens if I want to introduce new product lines?

Thanks to the modular asset library, it is sufficient to prepare the new model once in PBR quality ; it can then be reused immediately in the configurator, in the virtual showroom and in the 360-degree view. This allows brands to scale their content without additional photo shoots.

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